Good Export Practices
Make sure the model has the same size as the real-world object to avoid problems related to VR visualisation and pay attention to the measurement unit being used (mm, cm, m, km);
Check if the model scale is unchanged.
Pivot Point Adjustments
Properly align the position and orientation of the object's pivot point, making sure that the Y axis position points up, similar to the world orientation in the XRProj system;
For mobile objects, keep the pivot oriented and positioned on the axis of movement.
Hierarchy and Nomenclature
- Keep the hierarchy organized according to the project needs with a practical naming system for your models.
To work with the MATCAP standard on the XRProj, separate the model's geometries according to shared colors and materials to enable control and editing;
When exporting a pre-configured PBR material, keep the embed media option activated in the software exporter being used;
If the model is animated, make sure to separate and export the animation into clips.